At a friend's house
several Christmas' ago, I was introduced to a game invented by my friend's
grandfather. Based on my memory of the game, I made my own. I was later told
that my game board was incorrect. Despite my error, this version of the game is
still as much fun as any board game I have played. Everyone I have introduced to the
game, agrees. Now you can play it too. Just click on the image for a printable
enlargement of the game board. Print this page so you'll have the instructions.
You will need some kind of playing pieces, (5) for each player (coins will work),
and a deck of playing cards with two jokers. ENJOY!
Click on the image for a printable
Game is played by two
players on a board as shown above with a deck of 52 cards including two jokers. Each
player has 5 play pieces which are placed in their "Home" area (The dots with
the straight line through the middle of them is the Home area). Deal three (3) cards
to each player and place the remaining cards on the table as a draw pile..
Players take turns
playing one card per turn to move their piece(s) clockwise around the board into their
respective "Finish" area (The dots with the square around the outside of the
dots is the Finish). The first player to get all five of his/her pieces into their
Finish area wins!
turns and can move once per turn. With each turn you will discard the card you are
playing and pick another card.
You start by advancing
one of your pieces from the Home area onto the playing field (The outside ring of
dots). To "Come Out", as this is called, requires that you play an Ace, a
Face card or a Joker. This only takes you out of the Home area to the RED starting
dot. The position of your piece inside the Home area does not matter. You can
move any piece Out in this manner. If you do not have a "Come Out Card",
you will have to discard one of your cards, draw another and pass.
Once your piece is in
the playing area you can advance it with each turn based on the following value of the
Ace = 1, 11 or come
J, Q, K = 10 or come
2,3,4,5,6,9, & 10
= face value
7 = 7, 6&1,
5&2, or 4&3 (can split move between two or more pieces)
8 = must go back 8
Joker = exchange one
of your pieces (from anywhere including your Home area) with any of your opponents
pieces (opponents piece goes to his/her Home). If the other player does not
have any pieces on the playing field to take, you can use your Joker as a Come Out Card.
If you land on a space
occupied by an opponents piece, it sends the opponents piece Home.
The white dot at the
entrance to your finish area is considered OFF of the playing field or Safe.
You must play
if you have a move. If you do not have a move, you must discard and draw another card.
Continue play until the first player gets all 5 of their pieces into the finish line.
Reshuffle as often as necessary.
An 8 requires you to
move back (counterclockwise). If you have a piece on your red starting spot an 8 can
be used to put you at the corner just in front of your Finish area. Thus, you do not
have to travel all the way around the board clockwise.
Be advised, the corner
just before the entrance to your Finish area is 10 spaces away from your opponent's
starting spot. If your opponent has a player on the starting spot and you use an 8
from your starting spot, your piece his a high risk of being taken because there are more
10's in the deck than any other value.
board, with recessed holes done with a drill press for consistency. It has a stone
fleck paint finish. It has rubber feet to hold it off the table 1/2". The
pieces are clear marbles in blue and clear. The deck of cards is just sitting on the
||This one is just a
piece of 1/4" plywood covered in felt. The spots are dots punched out of some
gold metalic adhesive tape. The pieces are just cut wood dowels painted in gold and
copper metalic enamel. Glued to the bottom of each piece is a circle of the hook
side of Velcro. Thus, the pieces will stick to the board, good for traveling.
||A plywood board
painted with white enamel. The spots are the fuzzy side of Velcro. Again, the
pieces are dowels with the opposing Velcro on their bottoms.
||I made one board
specifically for Charlie White and I to use on his Citation Jet whenever we were flying
It was a
1/4 piece of masonite with holes drilled all the way through it for the spots. For
pieces we used golf tees.
It had two velcro straps that
wrapped around the armrests of our seats and suspended the board between us.
In it's original form, the game lacked any kind of branding threads to make it a
viable product to market. With the popularity of NASCAR I opted for a stock car
racing theme, which fit nicely into the board's layout being a track, thus the new version
of the game called, "SPEEDWAY".
The point of beginning
for the stock car playiing pieces is the Pits and the you win by getting all 5 of the cars
on your racing team into your team's finish line. Rather than a deck of
ordinary playing cards there are cards specific to this theme with the same denominations
so the play remains unchanged.